

Much of what was present in the console and PC versions is here, but a lot of small additions (or subtractions) made it even more enjoyable. I also have to admit I actually really like some of the ways they’ve streamlined the game for mobile. Like most simulators for anything mundane it’s basically virtual busywork - but it’s rewarding all the same once you’re able to save up for a new piece of equipment or finally upgrading to a better harvester.

The thing about Farming Simulator 2016 is, it’s not exciting. It basically boils down to collecting crops, planting new crops, and selling crops to buy better stuff. It’s up to you to turn all of that into a sprawling farm with over a dozen fields, multiple vehicles, and a somewhat ridiculous profit margin. You begin the game with a couple of fields (one ready to harvest and another ready to sow), a harvester, a tractor, a few important tools to attach to that tractor, and a little bit of money. The bug bit me pretty hard, to the point where I was pretty excited to check out Farming Simulator 2016 for iOS. It wasn’t until recently that I managed to dip a toe into the Farming Simulator waters - the Playstation 4 version of Farming Simulator 2015, specifically - but pretty much as soon as I did I could tell why it was such a beloved (and obviously niche) series.
